

I don't know if this is coming through in my writing, but this is a weird one for me. It's the best of many worlds put into a time-consuming monster in your pocket. In all honesty, Castle Clash is WoW + RTS + Farmville + many more others all wrapped up into one fun, little, simple package. Yeah, I know, I'm bringing up WoW, sorry. I think a lot of this drive to progress unendingly comes from my MMO history. You get this habit of making sure something is always building, if it's not building or upgrading it's wasted time. Once you've put some time and thought into the game, it's almost like a guilt trip that you stopped taking care of your base.

If you like it, you'll begin to put some time and in and before you know it, you're hooked. If you play this once and hate it, honestly it's probably for the best. Buckle up buddy, you are in for a long ride. If you are satisfied on your first play or first couple plays. Now, don't get your hopes up and think this is a game you can play once and be satisfied. I hate it when I describe getting into a new game and it sounds exactly like someone introducing themselves to AA. I will, however, go out on a limb and say that this game might turn some of those gamers over to the idea. Obviously, those out there who despise everything about free-to-play mobile games and the slowish "cow-clicker" type of games, are going to most likely not like this game. I think this is another game where there are specifics to who you are and what type of gamer you are will determine the general take away from this. Only difference here is 'just one more raid' and 'just one more building.' It almost has the same effect as Civilization V's 'just one more turn' effect. It feels like I have five times the activities than in Clash of Clans. The complete package that all of these things create is a game that feels more fun than chore. You may think these things wouldn't be enough to make the game amazing, but trust me, it all adds up.
